

“To have a design in a store with my name on it as a freshly graduated student is going to be huge for my portfolio.”įelipe Angel Oropeza and YuWei Chiang designed Gemini, similar to Chinese checkers.Īmong the competing teams were Felipe Angel Oropeza and YuWei Chiang, who designed Gemini, a modified version of Chinese checkers. “That’s the most exciting thing for me,” Salazar said. Salazar and Cappet’s design is expected to be in stores as soon as next year. He also wanted to make a game his client would like. “I really tried to hone in on what the company and their philosophy is about,” he said. “I thought about making a similar game but something a little more strategic, a little more difficult.” “I bought him the game, played it with him and thought it was way too easy,” Salazar said. Salazar, the game’s designer, said he was inspired to create Newton’s Marbles after playing Connect Four with his son. Players need to get five marbles in a row to win – while keeping in mind that their opponent can twist the lower-right side of the game board or pull a bar that releases marbles from a different quadrant. Marbles roll into place after being put on vertical or horizontal grooves. Similar to Connect Four and Pentago, Newton’s Marbles uses gravity, a rotating wooden board and glass marbles.
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“They got to experience what it’s like to work with a client in a professional setting, and it was great for them to experience real-world constraints, like budget and marketing.” “Having a real product in the market is pretty incredible for a student,” O’Keefe said. Winning team members Ricardo Salazar and Christian Cappet each received an iPad mini and will have their names credited on the product. Marbles selected the game Newton’s Marbles to manufacture and distribute in their stores.

Students presented their models to the specialty store April 29. O’Keefe and Jay Sae Jung Oh, spent half the semester researching, conceptualizing and building games. Industrial design students, led by faculty members T.J. Newton’s Marbles, a game designed by UIC students Ricardo Salazar and Christian Cappet, will be manufactured and distributed in Marbles: the Brain Store.Ĭhildhood memories came into play when juniors in the School of Design created games for Marbles: the Brain Store.
